Fract OSC Review

“Writing about music is like dancing about architecture” goes the oft-quoted saying. It’s a snide little shiv of an expression: reductive and crude, but I imagine it’s good for a messy ambush on a music journalist’s ego. Our flailing attempts to render sounds with words can certainly leave something to be desired; take a trip through an audiophiles’ forum, and you’ll reliably find linguistic gesticulations like “extra bass, insight, and depth of music” being used to justify $600 digital cables. But there’s an appreciable skill in capturing the essence of one art in the form of another. That’s what makes endeavors like Fract OSC, which seeks to illustrate music within the strictures of a video game, worth the effort of an honest appraisal.

The act of transliteration to or from an art can reveal its fundamental qualities. Take the Game of Thrones novel, blessed with an ability to convey characters’ internal monologues in a manner we know just wouldn’t be suitable in HBO’s version. Analyzed in that fashion, video games might be uniquely suited to placing you inside an imaginary space. That’s a notion that Tron took quite literally when it digitized Jeff Bridges and cast him inside a video game, and Fract OSC doesn’t stray far from its neon-blue footprints. Here you find yourself within an abstraction of a synthesizer instead of a CPU, though when you’re dealing with digital instruments, the distinction is probably immaterial. That might be why Fract’s world looks so much like Tron‘s, full of floating geometries and backlit monoliths; and it might be why that resemblance feels appropriate enough.

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